[EN] [TUTORIAL] - Combat Rotation

  • Requirement


    A detailed description of how to create a Combat Rotation and other basics can be found in this tutorial:





    Please make sure you have disabled all additional Addons except GDR.




    Index

    • Important!
      # Infos and Action Bar
      # Types & More
    • Combat Rotation
      # Power Type
      # Item
      # Addition
      # Different Spell ID
    • More
      # Conclusion




    Important!



    Infos and Action Bar


    You can add Spells, Macros and Items via the Combat Rotation. If one of the three things requires further configuration(s), this will be indicated in your rotation list by a red hint.

    You have a total of 12 places to complete your rotation. The 2nd action bar is used for this purpose. Grinder will automatically select this action bar for you. Each spell you add will be placed in it in the order you specify.

    Grinder processes your rotation according to availability and conditions. There are predefined basic conditions as well as your own.
    Bitte melden Sie sich an, um diesen Anhang zu sehen.



    Types & More


    Bitte melden Sie sich an, um diesen Anhang zu sehen.
    Clicking on the spell, macro or item in your list will open the configuration window.

    The types Heal and Combat are used exclusively in combat situations. Food/Drink and Out of Combat are only used outside of combat.

    Do not recast if active refers to Combat Spells that are active on the enemy, are kept active and should not be recast as long as the spell is active.




    Combat Rotation



    Power Type


    First select to whom the condition should apply.
    Bitte melden Sie sich an, um diesen Anhang zu sehen.



    You can select class-specific or general types via the Power Type. Bitte melden Sie sich an, um diesen Anhang zu sehen.



    Example:
    Player -> Mana -> Smaller or Equal -> 50
    would specify that the spell should only be executed if:
    Player (your character) has equal or less than 50% mana.
    Bitte melden Sie sich an, um diesen Anhang zu sehen.



    Item


    Bitte melden Sie sich an, um diesen Anhang zu sehen. Can and should be used for conjuring items. Enter in the text field the number of items from when this spell should be executed.



    Addition


    Sets the distance to the target.
    Does not refer to Pull or Max. Distance (see Options). Pull and Max. Distance are always given priority.
    Bitte melden Sie sich an, um diesen Anhang zu sehen.



    Different Spell ID


    Bitte melden Sie sich an, um diesen Anhang zu sehen. A feature that is often forgotten but very effective.

    When using a macro that contains for example /cast SpellName its Spell ID can be fixed by this option. Grinder now understands what your macro does and can process it much better.

    Otherwise, it can be used for spells or items whose effect has a different Spell ID than the ID of the spell/item itself.




    More



    Conclusion


    The icon to the left of your spell/item/macro will now give you some info about conditions.

    Combat Rotations offer a high degree of individuality.
    Be creative :S
    Bitte melden Sie sich an, um diesen Anhang zu sehen.
  • Coperator

    Hat den Titel des Themas von „[DE] [TUTORIAL] - Combat Rotation“ zu „[EN] [TUTORIAL] - Combat Rotation“ geändert.
  • Coperator

    Hat das Thema freigeschaltet.